Cannot hide most Blueprint categories from the Class Settings

UE - Gameplay - Blueprint - Apr 29, 2015

Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...

VR Preview Crash when using split screen

UE - Platform - XR - Jun 3, 2016

If the user tries to use split screen in the editor along with VR preview, the editor will crash ...

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor

UE - Simulation - Physics - Jun 20, 2016

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...

Crash when load the levelinstance what is set "LevelBehavior=Standalone" in the stanadalone game

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 16, 2024

A crash occurs when LevelInstance with LevelBehavior set to "Standalone" is loaded in a standalone game. Specifically, when LevelInstance is deleted by moving outside the loading range of the worldp ...

Crash when opening a data table that references itself in a data table row handle

UE - Editor - UI Systems - Localization - Jun 30, 2016

The Editor crashes when a data table references itself by using the data table row handle setting in a struct ...

Crash when using save all, when there is a 3D widget on an invisible sublevel

UE - Editor - UI Systems - Jul 6, 2016

Crash when using save all, when there is a 3D widget on an invisible sublevel ...

OnTextCommitted for a Text Box will execute multiple times

UE - Editor - UI Systems - Apr 29, 2015

The OncTextCommitted event for the Text Box executes multiple times. Testing has shown that it will execute 2-5 times with only one submission. It should only be executing once per time text is subm ...

Unable to Package Project for Mac with Source Version of UE4

UE - Platform - Apple - Jul 14, 2016

With a project built from Source on a PC, when rebuilt in XCode on the Mac, more than one user is unable to package the project for the Mac with very similar failures in the build logs. (*See attach ...

FText::AsTime Does not work correctly with daylight savings.

UE - Editor - UI Systems - Localization - Mar 17, 2016

If you pass the result of FDateTime::UTCNow in into FText::AsTime with your windows time zone currently set to Eastern Time (UTC-5 hours), it will NOT take into account daylight savings. ...

Packaged Vehicle and Vehicle advanced templates crash when opened on tvOS and iOS

Tools - Oct 6, 2016

This occurs for both Code and BP Vehicle and VehicleAdvanced projects tested in both DebugGame and Development packaging configurations Devices: tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 ...