Volumetric Translucent Shadow not showing in game mode for versions 4.23-4.25. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 11590370), 4.23.1(CL 9631420), 4.22.3(CL 7053642). Wor ...
The HLOD system gets stuck in a infinite loop when building. Comment from the user: ++I've tracked it down to this code: const AActor* UHLODProxy::FindFirstActor(const ALODActor* LODActor) { a ...
Regression as of 4.22. Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components. ...
"ERROR: Client target not found!" When packaging client after enabling or disabling a plugin. This will happen on both developer or shipping client as the build configuration.UATHelper: Packaging (W ...
The GetUniqueName() function attempts to make sure that all node names are unique. For nodes that are used a large number of times, it adds a numerical value to the end of the name. Prior to 4.18, t ...
Physics objects will bounce unrealistically just before coming to rest. This is most noticeable with the large cube in the 1st Person template project. It also happens with the smaller cubes but not ...
When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...
Adjusting the X Size of a Decal is causing the normals to distort [Image Removed] Reproduced in 4.11-Releases-CL-2804793 Reproduced in DevRendering-CL-2806984 ...
This is a high frequency crash occurring for our users. It appears to be the same crash reported in [Link Removed], however that was fixed in 4.15.0, and the specific repro steps are verified to no ...
'Greater/Lesser Than or Equal To' nodes do not work consistently with values lower than 1 Note: The issue isn't present with whole numbers (ex: 10 decremented by 1) ...