The Merge Actors Tool doesn't account for rotated collision shapes when doing non-uniform scaling

UE - Gameplay - Aug 30, 2016

Collision shapes for merged actors using the Merge Actor tool do not account for the rotation of the actor when combining the data. It looks like the X and Y collision shape rotation in the world ...

PHAT body collision is shown as smaller when looking at it in the main editor viewport.

UE - Simulation - Physics - Jan 19, 2016

When a physics asset is set up for a Skeletal Mesh, the physics bodies are still visible in the main editor when using Show Collision (alt+C) but are extremely small. They are still oriented along t ...

WrapBox->ForceNewLine() does not keep the slot on a new line.

UE - Editor - UI Systems - Slate - Apr 18, 2022

Repro Ratio: 4/4 Regression testing done in //UE5/Release-5.0-EarlyAccess CL-16682836 as this is a new feature to UE5. This issue Also happened in Early Access 2. ...

When changing the Material of a CompleCollision during PIE, the change is not applied to the PhysicsMaterial.

UE - Simulation - Physics - Nov 24, 2022

If changing the material during PIE, the content of the material will be reflected immediately, but the physics material will not. Once the Mesh (Complex Collision Mesh) is cleared and reset, it wil ...

Static mesh loses static mesh reference when Alt-dragged in viewport if filepath contains []

Tools - Sep 3, 2015

Static meshes lose their static mesh reference when alt-dragged in viewport. This only occurs if the mesh is located in a filepath containing square brackets ( [] ) within the filepath name. Additio ...

nonstandard bsp additive brushes cause breaking/artifacting on other bsp brushes when colliding

UE - LD & Modeling - Modeling Tools - BSP - May 14, 2015

if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...

AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function

UE - Gameplay - Blueprint - Aug 5, 2015

AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function User description: 1) Make a function that has a Add Procedural Mesh Component node. 2) duplicate func ...

User created constraints have a default joint name of "UserConstraint" that cannot be edited

UE - Simulation - Physics - Dec 6, 2018

Constraints created by users are all given the same Joint Name of "UserConstraint" and it cannot be edited. This makes referencing these joints individually impossible. Regression?: No This occurs ...

Foliage does not spawn on Hierarchical Instanced Static Mesh Components

UE - World Creation - Worldbuilding Tools - Foliage - Jul 3, 2015

Foliage does not spawn on Hierarchical Instanced Static Mesh Components ...

ForLoop used inside BP Function Library always returns 0 index when used in a Construction Script

UE - Gameplay - Sep 18, 2018

Using a For Loop inside of a Blueprint Function or Function Library will always return index 0 when used in the Construction Script. This was reported and tested in 4.19.2 (CL-4033788). This was r ...