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This is a regression as it does not happen in //UE5/Release-5.1.1 ...
BlueprintGeneratedClass is not based UBleupint. So the following code is failed. bool UActorFactoryBlueprint::PreSpawnActor( UObject* Asset, FTransform& InOutLocation) { UBlueprint* Blueprint = ...
The main landscape actor's outer level's WorldSettings gets nullified by GC on PIE end, which leads to this problem. For some reason, this only seems to occur with the attached custom game mode : it ...
In void ATestActor::OnConstruction(const FTransform& Transform) there is an infinite loop occuring in a ping pong call between the SetActorLabel and the DestroyChildActor calls. Happens in vanil ...