Cannot delete objects selected with lasso tool in foliage mode

UE - World Creation - Worldbuilding Tools - Foliage - May 7, 2015

Actors selected with the foliage lasso tool cannot be deleted. User must select individual assets or use another method to delete actors. ...

Clicking a button in UMG stops all tilt information

UE - Editor - UI Systems - Nov 14, 2014

Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...

Rifles are offset in Display 1.15 when opening Content Examples Animation map

UE - Gameplay - Oct 28, 2016

REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) In the Content Examples Animation level, at Display 1.15, the rifles are offset from the character's hands for two of the skeletal mes ...

Moving RecastNavMesh in the level and then toggling Display settings causes the navmesh to move in the level

UE - AI - Apr 2, 2018

If the user moves the RecastNavMesh actor in the level, the navmesh will be offset each time they change a Display setting in the Details panel. ...

USplineComponent::FindLocationClosestToWorldLocation does not function correctly with non-uniform scale

UE - Gameplay - Components - Jul 19, 2022

Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...

Synthetic benchmark is affected by Scalability Settings

UE - Rendering Architecture - RHI - Feb 19, 2025

Sumo Digital Ltd. has reported that the synthetic benchmark has skewed GPUIndex scores when changing graphics scalability settings (i.e. r.LumenScreenProbeGather.DownsampleFactor). They are currentl ...

Project Crashes on Open when Implementing An Interface and Its Duplicate

UE - Gameplay - Blueprint - Apr 25, 2016

The linked project crashes on open after attempting to implement an interface and a duplicate of that same interface with different function names. This has not been reproduced in a clean project, h ...

Niagara Simulation Stage + DynamicMaterialParameters crash

UE - Niagara - Feb 6, 2021

deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...

World Composition Browser sublevels register as edited/needs to be saved when levels browser is closed and reopened

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Sublevels appear dirty when the level browser is closed and re-opened. ...

Altering Player Controller in Gamemode resets upon reloading project

UE - Gameplay - Blueprint - Nov 26, 2014

If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...