After playing with it and attaching in the debugger, it's sitting forever in MigratePreviousEngineIni(). It seems to be looping on DirectoryExists forever, likely here: while(PreviousVersion.GetMi ...
This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...
This test took 13 seconds using Binned2 and 10 seconds using Binned1. It took 0.06 seconds using jemalloc ...
Deferred desktop renderer does not function correctly on visionOS. It did work in 5.4. One problem is the r.XRMSAAMode setting forcing 4 samples even when not using msaa, but there are other probl ...
User's Project is crashing since converting to 4.7.2. I have attached the project itself below, but after conversations with the user and seeing pieces of the project, this issue may be related to ...
https://answers.unrealengine.com/questions/462957/rendering-glitch-when-launching-on-android-ue413-p.html I was able to repro it on Nexus5 with Android 5.1.1. ...
This is occurring on device 2888_KindleFireHD8.9" This is a regression from 4.14 ...
FHLSLMaterialTranslator::ParticlePosition does not return Previous information when request which can result in bad motion vector calculation. ...
Found on: //UE4/Dev-VR CL-2967563 The displays in QA-PostProcessing are rendering differently in each eye on the OSVR, it looks like one is more reflective (or perhaps less rough?) than the other. ...
The Buffer Visualization for DecalMask is no longer an option. Also, when looking at the Buffer Visualization Overview the DecalMask slot has been removed. See attached image for comparison Worke ...