Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Fbx re-import material issue on LOD 1 and more

UE - Editor - Content Pipeline - Import and Export - May 13, 2019

When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...

FName no longer equals FName_None when constructed with a trailing underscore and digits in range of 1-9

UE - CoreTech - Apr 15, 2025

When an FName is created with a trailing underscore and any number of digits in the range of 1-9 the trailing digits are used as the internal number value for the FName lookup. This results in the F ...

Flipping faces on a brush affects all other brushes

UE - LD & Modeling - Modeling Tools - BSP - Apr 9, 2015

Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...

character movement velocity negatively affected by framerate

UE - Gameplay - Oct 28, 2015

Lower framerates directly affect the velocity of a character's movement if that velocity is provided by another source. ...

User's packaged game crashes after opening level 5+times

UE - Editor - UI Systems - Slate - Feb 16, 2016

A user's project crashes when a level is opened 5 or more times ...

Open Level Crash in Gear VR

UE - Platform - XR - Oct 5, 2016

Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...

OSVR is affected by screen percentage Post Process volumes

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...

Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc

UE - Gameplay - Blueprint - Sep 1, 2015

Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc. This is a regression; does NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2675088) ...

FBX files with multiple Meshes with only 1 unwrap per mesh will have invalid Light Map coordinates assigned

Tools - Jun 8, 2014

An FBX with Multiple Meshes and only one unwrap per mesh (no 2nd UV channel) will import the first mesh in the file correctly but will produce invalid lightmass settings on each additional mesh impo ...