Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...
If the player uses Event tick to set the position of a widget blueprint with in the viewport and the widget then leaves the bounds of the viewport the widget will then no longer update so that it ca ...
If the user sets an actor to hidden in game and there is a widget component set to screen space then the screen space widget will not been hidden. ...
UE4Editor crashes when compiling a User Widget Blueprint that implements a List View widget where the Entry Widget Class setting is set to itself. ...
The pins that are displayed for the scale transform widget when using certain View modes in the PHAT editor. The pins that are parallel to the view mode and can be changed easily are not shown when ...
The child widget of Retainerbox was applied incorrectly offset the RenderTranslation of the parent widget and draws it. This issue is 4.24 only. it's fine as well as the preview on UMG Designer in 4 ...
When testing UMG on an iOS device, the UMG is not rendering correctly ot the device. The UMG components seem to over lap each other. Photos of the expected outcome vs the outcome seen have been at ...
Currently, we allow occlusion culling on WidgetComponents regardless of whether or not depth test is enabled. This makes it challenging to make a widget render through other actors in the world, sin ...
If the user rotates a background blur widget and then tries to resize it, this will cause the editor to crash Note: Widget cannot be opened if the widget is saved in this state. ...
The attached video shows the results of this bug. When two Widgets are next to each other and one of them has sliders, when the sliders are dragged past their bounds they will increment backward so ...