UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...
If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...
Compile errors caused by an actor calling a function with something hooked up to a removed parameter can cause that actor to lose it's place in the hierarchy. Typically, the actor will be fixed once ...
This problem does not seem to occur during game play. ...
Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object. This only happens in the Binary Engine. If the Engine is ...
Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve. Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...
The GameProjectUtils::InsertFeaturePacksIntoINIFile() function is not creating a valid entry in the DefaultGame.ini file. It is currently missing a double-quote at the end of the PackSource value fo ...
Incorrect values are loaded for the Collision Enabled property of attached ActorComponent Blueprints. ...
IntValue and BoolValue is always indefinite value in UAIDataProvider_QueryParams::BindData(). Attach the result of Watch in VS. ...
Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Color ...