Setting Sky Distance Threshold to 0 in a Skylight does not disable the light

UE - Graphics Features - Jul 11, 2017

When setting the Sky Distance Threshold to 0, the skylight in the level appears to make the level brighter instead of disabling the added light. This does occur in 4.16.2 and 4.15.3 ...

Custom Depth Post Process Stencil does not work with Material Billboard on Actors

UE - Graphics Features - Nov 27, 2017

MaterialBillboardComponent does not render with CustomDepth material in PostProcessVolume as other objects do. Found in 4.16.3 CL 3561208, 4.17.2 CL 3658906, 4.18.1 CL 3454814 ...

Show Angular Limits for Anim Dynamics Node Does Not Show Constraints

OLD - Anim - Apr 18, 2018

Angular limits do not display in the viewport of the animation Blueprint Screenshots attached show expected verses results Issue does not occur in 4.18.3 Also a problem for FN: [Link Removed] ...

Disabling "Apply Fogging" Doesn't Work for Translucent Material with Volumetric Fog

UE - Graphics Features - Jul 6, 2018

Translucent materials with "Apply fogging" disabled will be affected by volumetric fog.  Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, and 4.21 ...

When using Oculus Go or Gear VR the camera resets along with the controller when holding the home button

UE - Platform - XR - Mar 5, 2019

When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...

Default Values missing from Local Variables in Blueprint Actor Construction Script

UE - Gameplay - Sep 19, 2019

Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...

Instance Materials are not Created When Importing an FBX

UE - Graphics Features - Oct 16, 2019

Instance Materials are not Created When Importing an FBX.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 9551884, 4.25 CL# 9615021 ...

Project description not applied after packaging the project

UE - Foundation - Cpp Tools - Nov 14, 2019

Changes in the description settings under project settings are not applied to the packaged version of the project.  Tested in: 4.22.3 CL#7053642, 4.24 CL#10091930   4.25CL#10183780 ...

Materials using the Tessellation mode 'PN Triangles' cause objects to incorrectly render in Wireframe view mode when selected

UE - Rendering Architecture - RHI - Jan 21, 2020

Creating a material that has it's tessellation mode set to "PN Triangles" and assigning it to an object results in the objects geometry to not properly display in Wireframe view mode.  Tested i ...

Atan2() missing from Math Expression node

UE - Gameplay - Blueprint - Feb 11, 2020

Using the math expression Atan2(y,x) inside of a math expression node results in an error.  Tested in:  4.23.1 CL#9631420 ,  4.25 CL#11341939 ...