Add and Renaming collapsed graphs in functions breaks refs to local vars

UE - Gameplay - Blueprint Compiler - Nov 6, 2020

When creating a class (of any kind i.e. an actor), when a collapsed graph is compiled the ref breaks when adding or renaming the graph. ...

Partially loaded level instance becomes fully loaded after editing nested level instance

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 10, 2024

Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved

UE - Gameplay - Blueprint - Apr 17, 2015

Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...

Enum Variable doesn't pull the correct Default Value

UE - Gameplay - Blueprint - Aug 10, 2015

Enum Variable doesn't pull/print the correct Default Value User Description: (Blueprint) User defined enum in 4.9 getting corrupted I believe there is a severe underlying issue in 4.9 regarding u ...

Application is crashing on the HTC One when UMG is used in the project

UE - Platform - Mobile - Jan 26, 2015

If you include UMG in your project and deploy to an HTC One, the project will crash on the device. Tested this on multiple devices (Galaxy S5, HTC One, NVIDIA Sheild tablet) Monitor logs are atta ...

Changing the value of a text struct variable inside a duplicated function that contains a Make Struct node will reset that value in the original function

UE - Gameplay - Blueprint - Mar 11, 2015

Changing the value of a text struct variable inside a duplicated function that contains a Make Struct node will reset that value in the original function. This does not appear to occur with other va ...

RecreateLandscapeCollision console command regenerates collision over landscape holes

UE - LD & Modeling - Terrain - Landscape - Feb 13, 2015

Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed. Workaround: paint new hole material to re-remove collision from areas w ...

HISMC always shows lowest LOD

UE - World Creation - Worldbuilding Tools - Foliage - Nov 22, 2016

User report: HISMCs are currently broken in master. They always show the lowest LOD available for a mesh, so if you have a HISMC with a tree mesh set, you would always see the billboard of the tree ...

Shift+Tab does not bring up Steam overlay when Steam VR is running

UE - Online - Mar 14, 2017

Shift+Tab does not bring up Steam overlay when Steam VR is running ...