HTML5 is not packaging or launching onto browsers in 4.12.5 on Win10 machines. ...
On a Mac running OSX 10.10.1, the launcher crashes when the user selects the "Memory Game" located in the "Learn" section under "Example Game Projects." ...
When using a GPU particle and setting a steady stream there is an obvious stutter compared to 4.10.4 where everything worked smoothly. Regression: YES This issue did not occur in 4.10.4 CL-2872498 ...
While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...
Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...
In a function, creating a local Pawn or Actor variable, getting it, and then converting the Get to a Validated Get will cause the editor to crash upon compiling the blueprint. Found in 4.10.2 binar ...
When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...
This is an early trending Mac/Metal crash coming out of 4.18. Mark.S: _Revised Statement: Users are trying to enable Metal 2.0 on 10.12.6. The iOS settings panel lets me show warnings about this st ...
Black-screen when mobile-multi view is enabled in 4.23 preview. Also confirmed on Oculus Go. +Occuring in 4.24 MAIN @ CL 7436536 Sidenote: In all tested engine versions - when enabling/disabin ...
On a Mac, when opening a custom character blueprint from a project that has been converted to 4.5 from a previous version of the engine, the engine immediately crashes. ...