Precomputed Visibility incorrectly Culling Objects in Scene when Opening different Level

UE - Graphics Features - Jun 28, 2017

Objects in a scene are randomly culled when building a level with Precomputed Visibility enabled, and opening another level that has already pre-built precomputed visibility. A couple of things wor ...

Transform gizmos becomes detached when using editor mode plugin

Tools - Jun 27, 2017

After the gizmo is detached, if you click on it to use it, such as translating the object with the translation widget, then the gizmo snaps back to the object in the Viewport. Based off of [Link Re ...

SceneViewport touch input events don't respect Default Viewport Mouse Capture Mode

Tools - Jun 23, 2017

In Project Settings, we allow users to set Default Viewport Mouse Capture Mode to specify how the viewport handles mouse capturing, with the default setting capturing and releasing the mouse on the ...

Cubemap capture component produces artifacts

UE - Graphics Features - Jun 23, 2017

Render target cube maps show edge artifacts during heavy particle effects. Regression: No - noticed the same behavior in 4.15.3 version of InfiltratorDemo (CL 3450819) ...

Unable to pause Camera Shake if Google VR plugin is enabled

UE - Platform - XR - Jun 22, 2017

Unable to pause Camera Shake if Google VR plugin is enabled. Everything pauses correctly if the Google VR plugin is disabled. Unable to test in Main due to blocker with enabling Google VR plugin. ...

Bandwidth usage of USceneComponent::RelativeLocation is too high

UE - Networking - Jun 22, 2017

USceneComponent::RelativeLocation is an uncompressed FVector (3x32 bits replicated). Consider changing to FVector_NetQuantize100, or consider implementing custom serialization (with customizable qua ...

Arrow component's size appears to reset to default when moving the actor in the scene

UE - Gameplay - Blueprint - Jun 21, 2017

If an Arrow component's size is set in the construction script via the "Arrow Size" node it will be set correctly upon compile. However, if the actor is moved in the scene the size of the arrow will ...

Surface Snapping window does not clear search option when window closes

Tools - Jun 21, 2017

When the viewport Surface Snapping window has focus and text is entered, it will use the text as search keywords. When the window is closed, the text is not cleared the next time the window is open ...

Console variables foliage.ForceLOD and r.ForceLOD do not operate correctly for Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jun 21, 2017

There also does not appear to be any code to handle r.ForceLOD for HISMs. ...

Crash when removing edges in Geometry mode

UE - LD & Modeling - Modeling Tools - Mesh Editing - Jun 20, 2017

Crash when removing edges in Geometry mode. Seems to happen when trying to remove all edges from a side. ...