Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019

Translucency area has stripe-style issue on TSR

UE - Graphics Features - Mar 28, 2024

The TSR History Rejection buffer develops a grid-like artifact over translucent, camera-facing planes. ...

promoting a variable to a local variable in another blueprint creates compile error.

UE - Gameplay - Blueprint - Sep 30, 2015

If a local variable set variable is copied/pasted over to a second blueprint and the input pin is promoted to a local variable, compiling the blueprint will cause a compile error to appear until the ...

Objects parented to a Destructible Mesh within a bp will not follow if the DM is simulating physics

UE - Simulation - Physics - Destruction - Dec 17, 2014

Objects parented to a Destructible Mesh within a bp will not follow if the DM is simulating physics. ...

IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance

UE - Gameplay - Apr 30, 2015

IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance. ...

SceneCapture2D Components when referenced on screen by UI widget will cause massive screen flickering in Standalone, Launched or Packaged Game

UE - Graphics Features - Feb 10, 2016

When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...

Renaming an AnimNotify does not redirect event nodes to the new name

OLD - Anim - Apr 10, 2015

Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...

[CrashReport] UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::Find() [array.h:784]

UE - Gameplay - Aug 22, 2017

This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...

"Support Compute Skincache" throws an Assert for games on Linux

UE - Graphics Features - Apr 16, 2019

After enabling "Support Compute Skincache" in the project settings and packaging a game on Linux, the packaged game will throw an assert. Any setting that turns "Support Compute Skincache" on automa ...

Audio Does Not Play Back Correctly when entering an Audio Volume with a Submix Send that is PreAttenuation with a Submix using Convolution Reverb

UE - Audio - Oct 24, 2023

Entering an Audio Volume that has a Submix Send set to Pre Distance Attenuation and using a Convolution Reverb causes severe audio glitching. Does not occur if Send is Post Distance Attenuation. Doe ...