This is a regression. Tested in //UE5/Release-5.2 CL26001984 Opening the FP_Walk_Fwd animation in the first person template results in an assertion. ...
Replay System throws an Ensure during demoplay when calling it in a different Level. The error is thrown at Source\Runtime\Engine\Private\RepLayout.cpp]. It does not prevent the Replay from being pl ...
Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...
When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...
This started happening recently in 4.13 integrations. StartCameraFade node no longer has any effect. Fading no longer works in new VR Template. ...
In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else. I couldn't reproduce this issue in 4.13. ...
If you open the world settings, the level lighting quality is missing. This is a regression from 4.13.Note The setting was included in main CL 3149070 ...
Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
The audio can be heard for the opening splash but the video can not be seen. In Binary 4.15.2 neither video or audio play. ...
This test took 13 seconds using Binned2 and 10 seconds using Binned1. It took 0.06 seconds using jemalloc ...