A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...
The UI tells me I can do it, but I cannot. Current work-around is to insert an extra element. Not desirable. [image: Inline image 1] ...
If the user uses an integer to select a member of an enum, the enumeration will crash if the integer is higher than the number of members in the enum. ...
Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...
A user pointed out a potential to have an index out of range error in the source code. There are also a few magic numbers scattered around in this function. ...
Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...
Also occurs in 4.16 Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...
In the Mesh Paint Mode in UE 5.1, the keyboard shortcuts to change the brush (size, falloff, etc) are not working. ...
When changing the name of the math expression node it will in turn change the expression. Trying to name the node results in the math being replaced with the new name. This also works in reverse. If ...