A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it ...
Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...
This callstack is occurring in 4.17.0 and 4.17.1, and appears to be a continuation of [Link Removed], which was fixed in 4.16.2 with CL 3502786. I'm not re-opening [Link Removed] because there are ...
Color and Opacity animation option does not play for Button component, this occurs both in the Widget editor and during play. This issue is not a regression Versions Tested: 4.16.3 - CL: 3561208 - ...
The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...
When a map is added as a local variable for a blueprint function, the blueprint will failt o compile. Regression: No, same behavior occurs in 4.16.3 Workaround: Setting the key/value pair to int/i ...
Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...
Alternatively use BP_ParentClassIsMissingType in QAGame ...
Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...
When opening NewLevelSequence, opening shot0010_001, changing the playback settings to Evaluate Subsequence in Isolation, switching back to NewLevelSequence, opening shot0020_001, and scrubbing, ani ...