Make/Break Struct node breaks for native structs after modifying the structure in a hot reload

UE - Foundation - Cpp Tools - Hot Reload - Apr 10, 2017

Changing and compiling a custom struct in C++ will break behavior of Make/Break Struct nodes in blueprints if the blueprint is saved after the compile. Regression: No - blueprint fails to save afte ...

BP - Array Get node can result in BP compiler note on load with reference types.

UE - Gameplay - Blueprint - Apr 10, 2017

This is similar to [Link Removed], only in this case, the "Array Get" node is implemented as a UK2Node_GetArrayItem and not a UK2Node_CallArrayFunction. The fix for [Link Removed] currently applies ...

X axis rotation only follows relative rotation

UE - Gameplay - Apr 10, 2017

A user is reporting that the X axis rotation appears to only rotate based on the object's relative rotation, and not rotate based on the world rotation, even when using Set world rotation. For test ...

Particle System With Light Module Breaks Source Length Or Min Roughness

UE - Niagara - Apr 7, 2017

When adding a particle system to a scene with dynamic point lights with their source radius/min roughness altered results in those parameters getting reset to default. NotePoint light mush have cas ...

Changes made with the property matrix are undone when compiling a widget

UE - Editor - UI Systems - Apr 7, 2017

Changes made with the property matrix are undone when compiling a widget ...

Can't move pivot on planes.

Tools - Apr 7, 2017

Vertex snapping doesn't seem to work well for certain geometry setups. This is most noticeable in planes or other flat geometry. ...

Hierarchical instanced static mesh LOD is not consistent between eyes

UE - Platform - XR - Apr 7, 2017

User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...

Particle Collision Fails After Passing Through Trigger Volume (Actor Collision)

UE - Graphics Features - Apr 7, 2017

When a particle with actor collision passes through a trigger volume it won't collide with geometry for a moment. That is why in the test it will pass through the platform but then collide with the ...

Calling LoadLevelInstance on a Client causes the Client to be kicked from the server

UE - Networking - Apr 6, 2017

A licensee has reported an issue where using LoadLevelInstance on a client causes the client to become disconnected from the server. This happens with both Hosted servers and Dedicated servers. Reg ...

Using the Replace References Tool on Foliage Types producing Unexpected Results

Tools - Apr 6, 2017

A licensee is reporting some unexpected behavior when attempting to replace references on Foliage Types already painted in the world. What happens after the references have been replaced, are the n ...