Inherited Skeletal Mesh Components do not work for Mapping Control Rig Component

UE - Anim - Rigging - Control Rig - Oct 12, 2020

Control Rig Component does not work with inhereited Skeletal Mesh Components. They only work with non inhereited Skeletal Mesh Components. [Link Removed] ...

Connection is broken between Custom event and Collapsed Graph, which is promoted to Macro

UE - Gameplay - Blueprint - Oct 8, 2020

When user promotes collapsed graph that has connection to custom event to macro, connection between that custom event and new macro is brokenThis is not the case when directly collapsing selected no ...

Launching a packaged game calling DownloadImage with -nullRHI option crashes

UE - Editor - UI Systems - Oct 8, 2020

When using nullrhi, the Texture->Resource variable in UAsyncTaskDownloadImage::HandleImageRequest is null and a crash occurs in WriteRawToTexture_RenderThread. ...

Crash When You Add Get Landscape Material Node

UE - LD & Modeling - Terrain - Landscape - Oct 7, 2020

After staring a new, blank project, and adding a generic blueprint actor, the editor crashes after you add a "Get Landscape Material" Proxy to the event graph within the blueprint. ...

Power of two non square Virtual Texture causes crash if you resize it or change it in a Material Instance

UE - Graphics Features - Oct 7, 2020

Power of two non square texture make UE4 crash in Material Instance and in engine resize when it's set in VT ...

Crash when opening a project with Renderdoc plugin enabled while renderdoc is installed on the machine

UE - Graphics Features - Oct 6, 2020

-The editor will crash when opening a project with the Renderdoc Plugin enabled while the user has Renderdoc installed on their machine. Uninstalling Renderdoc allows the project to open without cra ...

Movie Render Queue Console Variables settings do not apply to existing jobs when preset is saved.

UE - Anim - Sequencer - Oct 6, 2020

Console Variables settings will not update existing jobs when saved to a preset that they both use. ...

Cannot use Assign node with a Wildcard Container parameters

UE - Gameplay - Blueprint Editor - Oct 6, 2020

REGRESSION: Does not occur in 4.25 User is not able to use the Assign node with wildcard containers. The node is always made with single value parameter inputs and will generate compile errors. ...

"Assertion failed: NumberOfFreeBits >= 0" on clients that attempt to connect to a server with the -NoPacketHandler option

UE - Networking - Oct 6, 2020

With the rework of IP address resolution in 4.25, this assert now occurs. When no packet handler is used, UPendingNetGame::InitNetDriver calls SendInitialJoin() immediately, before async address res ...