StaticMesh reimport: socket List not refresh if the count is the same

UE - Editor - Content Pipeline - Import and Export - Jul 29, 2024

FBX files with multiple Meshes with only 1 unwrap per mesh will have invalid Light Map coordinates assigned

Tools - Jun 8, 2014

An FBX with Multiple Meshes and only one unwrap per mesh (no 2nd UV channel) will import the first mesh in the file correctly but will produce invalid lightmass settings on each additional mesh impo ...

Fbx animation re-import using UAssetImportTask in python will not use options

UE - Editor - Content Pipeline - Import and Export - Mar 5, 2021

Anim sequence re import factory is not overriding correctly the settings when we pass the override UFbxImportUI asset. It still use the original import data ...

Static Meshes that are reimported with less materials can lead to map check errors on instances that had overriden materials that require manual cleanup

UE - Rendering Architecture - Feb 5, 2025

StaticMeshActors placed in the world can override the default materials of a static mesh. If the static mesh is then reimported with less materials, the actors maintain references to unused material ...

Reimport skeletalmesh do not keep the AssetUserData

UE - Editor - Content Pipeline - Import and Export - Feb 19, 2019

Reimporting a static mesh with modified material LODs does not update the materials correctly

Tools - Mar 9, 2017

In Main the cube Section0 LOD material is replaced with the DefaultGrid material which is also not expected. This appears to be a regression from 4.15 based on the test execution history. ...

Re-importing a static mesh with a fbx file containing collision, reset the editor made collisions

UE - Editor - Content Pipeline - Import and Export - Dec 9, 2019

We need to add a flag to let the importer know ifa collision was generate by the importer or by the editor so the editor collision can be restored properly ...

[CrashReport] Crash related to mesh reimport - UE4Editor_UnrealEd!UpdateSomeLodsImportMeshData()

Tools - Jun 22, 2017

This is a common crash that occurs for users in the 4.16 release. Log file attached. Additional information is currently unavailable. User DescriptionsRandom Crash After right clicking Static mes ...

Issue with sound waves and reimporting

UE - Gameplay - Mar 1, 2016

A licensee notified us that sound wave asset "import settings" are not showing up on all sound waves. I loaded up QAGame and looked for sound wave's that are currently checked in that do not have Im ...

StaticMesh fbx importer test the mesh bounding box using local instead of global

UE - Editor - Content Pipeline - Import and Export - Feb 19, 2020