If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash ...
If the user updates to a new Source Animation for a pose asset, while a pose was active in the viewport (weight set to 1.0), the pose will be set to 0.0 in the pose list even though it's still activ ...
The editor crashes changing from mesh paint mode to another mode if the user has changed the material of an "Add Static Mesh Component" or "Add Spline Mesh Component" in a BP and compiled while in m ...
KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...
When streaming levels where one level has a partial name of another level, the incorrect level will be found and streamed rather than the desired level. Ex: When attempting to stream a level named ...
Sequence Recorder doesn't record First Person Template character correctly. I wasn't able to track down exactly what it is about the First Person Character Blueprint that causes this though. ...
While working with several different Blueprints classes, their Content Browser Thumbnails will become corrupted and render the contents of other assets. (See Attached Image) The Bullet Asset is act ...
When applying a Post Process Material Instance as a blendable element in a Post Process Volume with the blend radius set higher than 0, the post process will blend the Master Material's inputs with ...
Undo when modifying a single channel causes Entire Actor track to be selected. This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor. ...
When spawning multiple characters in a dedicated server, the first client will spawn under the map and be unable to move. See Zak's comment at bottom of thread. ...