Breaking a level instance can not remove the level instance from world

UE - World Creation - Worldbuilding Tools - Level Instances - Nov 5, 2024

Currently there is no stable way to break level instances ...

Crash in Blueprint when clicking on Component variable name that remains after Component was deleted

UE - Gameplay - Blueprint - Jul 25, 2017

This is a common crash in 4.16 and trending in the 4.17 previews. It can be reproduced by clicking on the name of a variable that remains listed in a Blueprint after the associated component has al ...

FPackedRGBA16N is divide by 32768 twice in NEON/FPU

UE - Platform - Mobile - May 6, 2022

[CrashReport] UE4Editor_MovieSceneTools!FPropertySection::GetPropertyValue<float>() [propertysection.h:70]

UE - Anim - Sequencer - Sep 20, 2017

This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 58 /** Gets the current value of the property w ...

Performing a Hot Reload after changing a custom component code class can make the component unusable in Blueprints, or crash the Editor.

UE - Gameplay - Blueprint - Feb 19, 2015

Performing a Hot Reload after altering a custom component code class can make the component unusable in Blueprints, and even crash the Editor. WORKAROUND: Close and re-open the Editor. ...

Loading Duplicated Level via Python API Crashes Editor

UE - Editor - Workflow Systems - Feb 16, 2023

When called from Python, in 5.1 the load level invocation results in a kernel panic style crash of the editor, with a message about the map leaking memory and not being able to be garbage collected ...

Game Crash when switching to full screen in Game with Sumsung Odyssey HMD device connected

UE - Platform - XR - Nov 26, 2019

crash log from lincesee: [2019.11.11-10.34.30:123][228]LogOutputDevice: Warning: Script Stack (0 frames): [2019.11.11-10.34.30:123][228]LogWindows: Windows GetLastError: 操作成功完成。 (0) [2019.11.11-1 ...

When PCH is Disabled, Error Occurs in VulkanGenericPlatform.h at Android Build

UE - Graphics Features - Dec 6, 2018

If disable PCH in Target.cs, an error will occur when building for Android. The log is as follows. LogPlayLevel: Error: D:/Build/Release-4_21_0/Engine/Source/Runtime/VulkanRHI/Private/Android/../Vu ...

CRITICAL: Regression: CRASH: SHOOTERGAME: Client crashes when using ServerTravel command

UE - Networking - Sep 17, 2014

Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...

Project does not cook with actors containing ModularSynth component

UE - Audio - Sep 11, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...