Note: This started happening in UE 5.4 and persists up to latest. It is probably related to [Link Removed] Closed ([Link Re ...
When using ComplexCollisionMesh of StaticMesh asset, at the time of hit, the physical material refers to the material of the drawing mesh side using the material index of the collision mesh side. T ...
Adding variables to a structure that is an input parameter of an interface function causes a compile error in any blueprint that implements the interface until the interface is recompiled. Compile ...
When we create curves on additive animations, we are creating a curve based on whether the curve exists in either the base or additive pose. This wouldn't be the expected behaviour for a user when ...
If user lock assets with Japanese comments outside source control, XML acquired in svn status may contain Japanese strings, and XML parsing may fail and become NotControlled. This issue does not oc ...
cf https://forums.unrealengine.com/t/interchange-gltf-importer-truncates-skeletal-mesh-bone-influences-to-4-per-vertex/2745391/2 Original message The UE5 Interchange GLTF importer appears to trunc ...
Calling the NetSerialize() function of FUniqueNetIdRepl from a custom NetSerialize() causes a crash. This only seems to occur when the struct is part of an array RPC parameter. ...
This is a common crash on Mac that occurs in the 4.16 release. This appears similar to [Link Removed], which was closed with the 4.13 release. Users have not provided descriptions. Many (but not a ...
This is a longstanding but low frequency Mac crash. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log[2017.10.26-22.22.57:828][183]LogSavePackag ...
Trying to export a sequence camera on Linux causes the editor to crash. This does not occur on Windows. EDIT: Crash seems to occur when focus leaves the FileName field. ...