Renaming a blueprint component and presing ocmpile will reset any altered instances of the blueprint to default values. ...
The editor crashes when a user attempts to open the maps and modes subcategory of project setting while using a gamemode from migrated content, then moves the player pawn in the content browser to a ...
HISM has lightmap issues after build lighting ...
Reported by Square Enix on UDN, ...
The Niagara log will not always show compilation errors for GPU particles. The errors are visible in the output log. ...
This is not an issue in Release-5.2. ...
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There appears to be a memory leak when you PIE and then exit PIE. Users are reporting that each time they PIE, their RAM usage jumps up, say, 10MB, then when you exit PIE, it only drops down 5MB. ...
With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...
Slow memory leak occurs after opening Actor Component blueprints. ...