Setup.sh script does not work in directories with a space

UE - Platform - Linux - Feb 9, 2017

According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...

Touches on windows generate 2 mouse events.

UE - Editor - UI Systems - Slate - Mar 22, 2017

The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...

Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

UE - Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...

Asset returns after being deleted from the content folder while the editor is open

UE - Editor - Content Pipeline - Content Browser - May 8, 2017

Asset returns after being deleted from the content folder while the editor is open. A deleted asset comes back and does not prompt to save it. This leads to the asset being removed when the editor i ...

Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template

Docs - Samples - May 11, 2017

Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template. This also appears to be happening with other debug shapes including the deb ...

Full Screen Native Resolution not supported on new iPad Pro 11-inch and iPad Pro 12.9 inch (3rd generation)

UE - Platform - Mobile - Nov 16, 2018

A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...

Struct Viewer will display duplicate structs after a rename

UE - Gameplay - Blueprint Editor - Nov 3, 2020

[Image Removed] ...

Crash when enabling r.HairStrands.Visibility.PPLL

UE - Graphics Features - Mar 10, 2022

Licensee reports no crashes in EA2. It crashes in Preview 2. The project is uploaded in a BOX due to its large file size. [Link Removed] ...

Components copy/pasted from an actor instance's SCS can't be deleted from a Blueprint

UE - Gameplay - Blueprint Editor - Jan 31, 2023

SCS added components pasted from an actor instance in the level editor cannot be deleted from the target Blueprint because the component template has the RF_ArchetypeObject flag. ...