When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...
Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...
Only two characters appear in the playing field after hitting PIE. There are 4 separate screens, which I expected there being one character for each screen. 4 Characters used to spawn and now only 2 ...
A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...
When adding multiple Hierarchical Instanced Static Meshes on a loop and packaging the project in Shipping configuration the application crashes due to LowLevelFatalError [Link Removed] [Line: 1431] ...
Assert crashes Editor in the GC system during packaging due to USoundWave assets not being configured for GC clustering. Disabling GC clustering in project settings is a workaround, but the fix is ...
This warning is technically correct, panel-based cloth is disabled, but it's expected and there's nothing the user can actually do about it. This comes from a UDN. ...
This is a common crash affecting users in 4.16, and has occurred since at least 4.14. Over 200 unique users have been affected, though they have provided little information. User DescriptionsI am a ...
When using the feature "promote to variable" on a pin that represents a value that is not an engine default (Example: Floats = 0.0, Booleans = False, ect..), that default value (for the variable tha ...