When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...
Building 4.10 from the GitHub release branch on Linux fails to open after install and instead crashes Community Suggested Fix: Switching triangle order optimization off with r.TriangleOrderOptimiza ...
Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...
Manually animated bones of skeletal meshes do not correctly work with temporal AA and motion blur even if "Per Bone Motion Blur" is enabled. Found in 4.20 CL# 4233996 and 4.21 CL# 4234136 Unable t ...
Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change. ...
When importing layer information to a landscape the engine will freeze and consume all available memory. Unable to test in 4.19 due to provided project being made in 4.20. I have attached a log from ...
Using "start previewing node" in a post process material does not work. The preview will only show the final result that is connected to the material attributes. Working as expected in 4.18 CL# 38 ...
Skeletal meshes do not render or animate properly on the Xiaomi Redmi 6 (PowerVR GE8320) when using OpenGL ES3.1. This issue changed a bit from 4.19 to 4.20. In 4.19, the skeletal mesh seems to of ...
When creating a Blueprint Function under a non-default category, if you name one of its parameters "Category" the function will be moved back to the default category. This is working as expected in ...
Using following code in Python: seq.add_possessable(seq.add_spawnable_from_class(unreal.CineCameraActor).get_object_template().camera_component) doesn't create a camera component track in sequen ...