Light Propagation Volume Occlusion Intensity not working as intended

UE - Graphics Features - Oct 26, 2017

Light Propagation Volume Occlusion does not affect scene as it should. The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion. Occurs in 4.1 ...

Project fails to build for iOS from Windows when Generate .uedebugsymbols is enabled

UE - Platform - Mobile - Jan 9, 2018

This does not occur in 4.18.3 at CL 3823254UATHelper: Packaging (iOS): ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Epic Games\UE_4.19\Engine\Binaries\ThirdPa ...

Primitive Render Mode has bad enum name and tooltip

UE - Graphics Features - Jan 17, 2018

There is an extra option for the Planar Reflections with the Primitive Render Mode that appears to have the tooltip legacy. This issue does not appear to be a regression. Versions Tested: Issue occ ...

Changing LODBias on landscape sections causes grass type placement issues

UE - LD & Modeling - Terrain - Landscape - Jun 6, 2018

Changing LODBias on landscape sections causes a grass type placement issues. The grass will be floating and rotated incorrectly. Found in 4.18 CL# 3832480,  4.19 CL# 4033788, 4.20 Preview 1 CL# 4 ...

Point lights with source length building static or stationary lighting will build incorrect shadows on movable objects

UE - Graphics Features - Lumen - Jun 12, 2018

Adding source length to a point light that is set to stationary or static will cause shadows to build incorrectly on movable objects. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033 ...

Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles.

OLD - Anim - Jun 15, 2018

the editor Crashes when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. Found in 4.19 CL# 4033 ...

Scene Capture 2D Doesn't Capture 3D Widget If It Is Off Sceen and Capture Every Frame Is Disabled

UE - Graphics Features - Aug 14, 2018

The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled. Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031 May be r ...

Update Instance Transform Rotation for HISM isn't working in a packaged game

UE - World Creation - Worldbuilding Tools - Foliage - Aug 22, 2018

Using 'Update Instance Transform' to rotate HISM instances will work in PIE, but won't work in a packaged game. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in ...

Cannot pass a Dictionary through a Replicated Function

UE - Networking - Aug 23, 2018

When passing dictionary (map) variables through replicated (to server) functions, the value will not print out on the client. In 4.19.2 (CL-4033788) this caused a crash but in 4.20.2 (CL-4302132) an ...

Directional Light Is Not Casting Shadows Past a Certain Point In Large Worlds On All Actors/Grass

UE - Graphics Features - Sep 5, 2018

Directional light is not casting shadows past a certain point in large worlds on all actors/grass. In 4.19 CL# 4033788 shadows show up but not until the camera is very close to the object. 4.19 Pro ...