Shader Template files like MaterialTemplate.ush do not submit previous chunks when encountering a `%` character, unless that `%` character is `%s` or `% {...} `. Because the error is happening ...
The licensee has identified a potential fix by changing if( Settings.bLerpUVs ) to if( Settings.bLerpUVs || UVIndex == 0 ) On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5 ...
When Global Illumination is set to “None” in the project settings the ambient occlusion does not correctly render shadows for moving objects. This has been observed in versions 5.4 and above. ...
It is possible for an editor crash to occur if a build is running (Lightmass in this case) and another is launched such as Build World Partition Minimap (as well as HLOD and Spline builders). This i ...
In the Enhanced Input System, when using a UInputTriggerChordAction to define a chorded input (e.g., Shift + W), the automatic chord blocking system (UInputTriggerChordBlocker) only functions correc ...
A WorldPartition map used as a level instance that's set to standalone mode doesn't load its actors in the editor. ...
If a TArray of spline components is created in code it is not possible to edit/add nodes to the spline inside a blueprint. ...
After adding a new Camera Actor Component within Blueprints to an existing Spring Arm Component, the Camera Component adopts the location settings , but does not set its location within the viewport ...
In a packaged local multiplayer game, input from a second gamepad is not detected until the game window is clicked with the mouse. The first gamepad input is detected as expected. ...
When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered Note: This was entered as a bug to re-work the fix from the pull request found here: [Link Removed] ...