Crash when locate_bound_objects is called

zComponent - Archive - May 14, 2024

This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...

New Docker image for latest horde has no bundled installers

UE - Foundation - Horde - Mar 4, 2025

Source UDN [Link Removed] & [Link Removed] & [Link Removed] We need to produce a docker image that contains latest bundled installers for 5.5.2 (or 5.5.3?). ...

Toggling Material Layer visibility in Parent Material doesn't propagate to children

UE - Rendering - Architecture - Materials - Jun 9, 2026

When Material layer visibility is toggled on the Parent Material in a Material hierarchy, only the Parent’s layer visibility is affected, the children are not. Saving the Parent material has no effe ...

Crash when attempting to change the parent of a material instance constant through editor scripting

UE - Rendering - Architecture - Materials - Apr 9, 2025

The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...

Adding HISM instance on a Dedicated Server causes a crash

Tools - Nov 14, 2018

Adding an instance of an HISM on a dedicated server causes an assert. Regression?: No This occurred in 4.20 ...

Using "RecompileShaders All" while PIE crashes editor with an assert.

UE - Graphics Features - Nov 10, 2016

I ran the command with no actual changes to shaders. Recompileshaders global and changed did not crash the editor. ...

Swarm Coordinator is not distributing Lighting Builds

UE - Foundation - Core - Jul 20, 2015

Swarm Coordinator in 4.8.1/2 is not distributing light builds across accessible agents. If you have and open a Coordinator included in the 4.7.6 build of the Engine, Coordinator is distributing cor ...

Landscape brush not visible when landscape material uses World Position Offset

UE - LD & Modeling - Terrain - Landscape - Jan 13, 2016

Landscape brush not visible when landscape material uses World Position Offset. Update: Brush also not visible when landscape material uses displacement. Tested in Binary 4.10.2 from launcher. ...

Wireframe visible in static mesh editor when collision is turned on

UE - Graphics Features - Feb 29, 2016

The mesh shows its wireframe when turning on collision inside of the static mesh editor. This issue is not present in 4.10.4 - CL 2872498 This issue is not present in 4.11.0 - CL 2885320 ...