User reports of stack overflow happening in canRemoveVertex in DetourTileCacheBuilder.cpp if a poly has more than 16 vertices. The array for edges is a fixed array and is written to without checking ...
Currently, using the string "None" as a hierarchical node identifier inside a Gameplay Tag (for example "A.B.C.None.D.E.F") is not disallowed by the engine, but results in some incorrect behaviors. ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
Following launching a packaged Media Framework project, the application crashes. Different behavior is observed between iOS versions. When tested in 7.1.2, the video played in the scene for a few s ...
The widget component acts differently under different lighting types. For example it will cast a shadow if being lit by a directional light but won't otherwise. It also seems point lights affect t ...
Load up a FPS template and move around. It appears the gun becomes grainy. This was tested on an NVIDIA Geforce GTX 980 Version 373.06 and a Quadro M4000. Also tested on a AMD Radeon R9 290 @ Rade ...
Editor hangs if changes are made to the material which is currently assigned to a landscape while the landscape editor is open. Also spams "LogMaterial: 0.03 seconds spent updating 1 materials, 1 i ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Unknown exception - code c06d007e (first/second chance not available) Source ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: SEGV_MAPERR at 0x0 Source Context:N/A Most recent user affected CL: 3195953 ...
The editor will crash on open after a hot reload if there are multiple modules in the project. Regression: No - behavior also occurs on 4.14.3 (CL 3249277) Workaround: Compiling with the editor clo ...