Unable to localize the Application menu on MacOS

UE - Editor - UI Systems - Localization - Sep 8, 2017

It has been reported that the Application menu on MacOS cannot be localized using the Engine. It appears that when the Engine creates this menu, it does not use the localization system in the Engine ...

Scene Capture Component "SetShowOnlyActors" no longer exposed to Blueprints

Tools - Aug 6, 2018

SetShowOnlyActors of category Scene Capture Component is no longer exposed to Blueprints. Also missing in Main CL# 4247867 ...

Linker Object (Unresolved Export) Crash on Standalone Exit

UE - Gameplay - Blueprint - Aug 15, 2018

Crash when exiting standalone. "we have an export that is never getting resolved, this is the export that is causing the mislink error when shutting down the game" Please see UDN post for more info ...

Corruption in rotating decal in TM-ShaderModels on iPhone 8 and X's

UE - Platform - Mobile - Oct 9, 2017

This particular decal is animated and has a Translucent decal blend mode This occurs on both iPhone 8 and 8 Plus (11.0.2) It does not occur on: iPhone SE, iOS 11 beta1 iPhone 7 Plus, iOS 10.3.2 ...

Niagara systems always compile on load.

UE - Niagara - Feb 1, 2019

There's no motion blur on streaming GeometryCache

UE - Editor - Content Pipeline - Datasmith - Sep 28, 2021

UDN customer mentioned: "there looks to be support for motion vectors as exported from DCC apps (for rare cases like fluid sim), but regular in-engine motion vector calculation for regular motion bl ...

Compiling blueprint component can lose data on instances in level

UE - Gameplay - Blueprint - Apr 29, 2022

Compiling a blueprint component can cause data loss on instances in the level when the component instance overrides its owning Blueprint's property value overrides back to the component archetype's ...

Montages played by GAS do not respect Blend Out Time

UE - Gameplay - Gameplay Ability System - Dec 15, 2022

Replicated Montages played via GAS are not blended out using the BlendOut time set in the Montage, and are instead blended out using the BlendIn time ...

USplineMeshComponent::CalcBounds may return invalid value

USplineMeshComponent::CalcBounds function should be returning an FBoxSphereBounds type, but in the implementation it instead outputs an FBox. This may result in the returning of invalid results, esp ...