Alembic geometry cache doesn't import every frame when importing large frame ranges

OLD - Anim - Apr 13, 2017

Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...

When changing Select Node index pin from boolean to int/byte options do not update

UE - Gameplay - Blueprint Editor - May 4, 2017

When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True ...

Crash closing a project that was packaged on Windows for Linux

Tools - May 11, 2017

This occurred with both Development and DebugGame build configurations. In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing vi ...

Data Tables can no longer import numeric enum values

Tools - Nov 1, 2017

Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...

Transformed FBoxSphereBounds sphere radius not matching with scaling

UE - Graphics Features - Mar 16, 2018

When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...

Foliage Disappears Using OpenGL4 in Packaged Game

UE - Graphics Features - Apr 11, 2018

This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...

Mobile Preview - Higher Gamma in 4.22+

UE - Platform - Mobile - Apr 5, 2019

Colors are 'washed out' / higher gamma in 4.22 mobile preview modes. Confirmed in 4.23 MAIN @ CL 5755712 ...

Random Scene Objects are not being rendered in Raytraced Reflections in packaging builds.

UE - Graphics Features - Lumen - Jun 11, 2019

Each time the build is run, different assets are missing in the reflections. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled

UE - World Creation - Worldbuilding Tools - HLOD - Sep 12, 2019

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled Found in 4.23 CL# 8386587, 4.24 CL# 8569829 ...

Material Function Instances do not show up in the Material Function Call node

UE - Rendering Architecture - Materials - Jun 5, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901. The Material Function Instance can be dragged and dropped into the Material Function Call. ...