When setting the LODbias via the device profile for a specific Android GPU it does not appear to have an affect on the textures when run on the device ...
This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...
The UpdateCullDistanceVolumes behavior when saving was changed by CL-36588597. Only CullDistanceVolumes in the same sublevel can affect Max Draw Distance. ...
Property Editors for asset types allow you to drag assets from the Content Browser into them, or to make a selection using an Asset Picker widget. Some examples would be selecting Static Meshes or M ...
Adding map from user's project, CityofEther.umap, crashes editor upon launch or attempting to open the map. Crashreporter: [Link Removed] ...
The UI tells me I can do it, but I cannot. Current work-around is to insert an extra element. Not desirable. [image: Inline image 1] ...
Also occurs in 4.16 Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...
"Draw Material to Render Target" renders black in 4.22 Confirmed in 4.23 MAIN @ CL 6395234 ...
Both HLOD and StaticMesh Visible in Play Modes. Found in 4.23 CL# 8386587 and 4.25 CL# 8569829 ...
Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure. ...