Undoing a curve editor change removes current selection ...
As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...
Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindin ...
Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...
The OnForceFeedbackFinished delegate isn't broadcast anywhere, so binding to it doesn't do anything. ...
This only seems to happen when the vector parameter is expanded, not when it's collapsed. Collapsing and re-expanding the parameter seems to clear the issue as well. The material seems to use the o ...
The important step here is to unlink the middle layer after first relinking everything. ...
It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...