The TopDownCharacter blueprint in the Top Down template has a comment with a typo: "Reset HMD orientatino and position" ...
Importing an heightmap while having Edit Layers enabled results in a loss of precision: [Image Removed] ...
13431468 (which originated from FN) has caused Program-type targets to assert when starting. This has been observed with both UnrealInsights and UnrealFrontend. check(PrimaryDockArea.IsValid()) ...
TimeSynth 96KHz music clips only play for a split second and then stop. 48KHz files play correctly however 96KHz 16-bit and 24-bit files do not This was reported and tested in 4.25 (CL-13144385) an ...
DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...
REGRESSION: Does not occur in 4.24 Dragging a child actor component in the blueprint viewport results in it bouncing and jittering. ...
FSequencer::SetPlaybackEnd calls SetUpperBound which creates a TRangeBound with the default bounds type, so the end frame will be inclusive instead of exclusive. ...
The following error occurs when building a project that has a replicated variable with the replication condition set to Skip Owner inside a nativized blueprint.UATHelper: Packaging (Windows (64-bit) ...