EPhysicalSurface metadata is not updated with Physical Surface Project Settings

UE - Simulation - Physics - Dec 6, 2019

Changes to 'Project Settings -> Physics -> Physical Surface' do not update the Enum metadata of the EPhysicalSurface until Project Settings is re-opened. EPhysicalSurface Enum metadata is set i ...

Cascade sprite scales incorrectly / flickers when set Screen Alignment to Velocity

UE - Niagara - Dec 10, 2019

Very easy to reproduce. uasset file provided. Doesn't happen in 4.22.3 ...

Sub Instance Root Motion issues

OLD - Anim - Dec 10, 2019

Using multiple Sub instances with root motion does not behave as expected. With both the parent and sub instances set to 'Root Motion from Everything': In 4.22, too much root motion occurs. In ...

When doing mesh(SK and SM) re-import, package UMetaData is lost

UE - Editor - Content Pipeline - Import and Export - Dec 10, 2019

To add some meta data to an asset you need to do a "Editor Utility Widget" I create a button that add the metadata to a specific assets here is the onClick graph of my button [Image Removed] I us ...

Niagara crash when duplicating an emitter in the timeline through right-click menu

UE - Niagara - Dec 11, 2019

Trying to duplicate an emitter from the timeline crashes the editor. This looks to be the result of UMovieSceneNiagaraEmitterTrack not implementing the function SupportsType.  ...

Simulating forking bones ignores import scale

UE - Simulation - Physics - Dec 12, 2019

Simulating the children bodies, but not the parent, of a skeletal mesh imported with a uniform scale not equal to 1, seems to ignore the imported scale, instead using their initial relative location ...

Apex Destructibles are not properly rendered

UE - Simulation - Physics - Dec 16, 2019

For Apex Destructible components, the un-fractured mesh rendered for each asset is the same and disappears when the component fractures, despite the physics bodies being correct. ...

Niagara ribbons flicker when receiving location events and not inheriting parent's normalized age

UE - Niagara - Dec 13, 2019

Ribbons that disable Inherit Parent Normalized Age flicker off when one ribbon reaches the end of its lifetime. This seems to be tied to the texture coordinates used in the default material, and off ...

Depth of Field blur width changes depending on screen resolution

UE - Graphics Features - Dec 18, 2019

This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...