Starting position of physics simulated bp is different in Standalone Game

UE - Simulation - Physics - Feb 26, 2016

Starting position of physics simulated bp is different in Standalone Game User Description: Things work fine in the editor window, but when I run a standalone game then blueprints with physics bod ...

When printing an option within an Enumeration out to the screen it does not return the correct name in stand alone

UE - Gameplay - Blueprint - May 19, 2015

If a user tries to print out one of the named variables that is stored within an Enumeration blueprint then it will return something along the lines of Enumeration 0, Enumeration 1, Enumeration 2, . ...

Font Differences

UE - Editor - UI Systems - Slate - Jun 25, 2015

There are some rather large differences between Freetype and Photoshop's rendering of the Fira font. You need to set your image in Photoshop to be 96 DPI. The newer version of Freetype appears to ...

Marking a Blueprint as Deprecated Causes Existing Instances to be Removed on Level Load

UE - Gameplay - Blueprint - Oct 13, 2016

Enabling the 'Deprecated' option in a blueprint's Class Settings causes all existing instances of it to be deleting upon loading any levels that contain the blueprint. Found in 4.13.1. Reproduced i ...

Tessellation Flicker When Viewed from a Distance

UE - Graphics Features - Sep 26, 2016

Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...

Nav Mesh Not Generating on Static Mesh Created From BSP

UE - AI - Oct 12, 2016

Nav Mesh is not being generated on a static mesh that was converted from a BSP. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Main CL 3156733 Attached is a screenshot showing the difference betw ...

Foliage icons do not grey out when set to inactive

UE - World Creation - Worldbuilding Tools - Foliage - May 16, 2016

Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...

Using FEditorModeID for the "Mode" console command does not switch the modes tab

Tools - May 10, 2016

Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...

Animation Interpolation will not occur if the Evaluation Rate is set at the same value as skipped frames

OLD - Anim - Nov 18, 2016

When an animation is skipping frames, interpolation will not occur if the Max Evaluation Rate is set to the same number as the number of frames being skipped (or 1 frame higher). The Eval Rate will ...

Set All Bodies Below Simulate Physics Only Causes Ragdoll Effect if it is Set to Root Bone

UE - Simulation - Physics - Sep 29, 2017

-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...