In this case, I've added inputs to a material function. That material function input uses a parameter as it's default value. [image: Inline image 1] When referenced in the shader[image: Inline ima ...
Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...
When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already creat ...
Using the Clean option on a 4.15 project in Visual Studio currently fails with Visual Studio stating that it cannot find the ReadyToClean batch label. Selecting the Rebuild option shows the same mes ...
This crash has been logged due to high frequency among our users. I have tested in 4.15.2 based on the user comments below, but have been unable to reproduce this issue. In my attempts the Blendspa ...
Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...
If a UFUNCTION is declared as both BlueprintCallabl as well as static, with the meta specifier "WorldContext = "SomeContext"", the function does not show up in the list of function calls for any blu ...
When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...
With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...
When Widget components added to characters added in a C++ template When the build is packaged and you attempt to open it the window will not open, despite a process running in the background Versio ...