This started happening recently in 4.13 integrations. StartCameraFade node no longer has any effect. Fading no longer works in new VR Template. ...
In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else. I couldn't reproduce this issue in 4.13. ...
Pressing enter does not appear to activate OnClicked events in UMG When a button is focused Note: This appears to be a regression. This was working in 4.13.2 ...
This also occurs in 4.13.2 This seems to be the offending line in the output log:OCULUS: Info: [HMDState] Requested to SetForegroundWindow(1304bcll) ...
If you open the world settings, the level lighting quality is missing. This is a regression from 4.13.Note The setting was included in main CL 3149070 ...
Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...
When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True ...
This occurred with both Development and DebugGame build configurations. In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing vi ...
This test took 13 seconds using Binned2 and 10 seconds using Binned1. It took 0.06 seconds using jemalloc ...