When attempting to package a 4.10 project, if VS2015 is not installed an error window prompts the user to install VS2013. Image of error message shown in AH URL. This has not been reproduced inter ...
The editor only has access to the "EFIGSCJK" data, rather than the "All" data. ...
Several licensees have reported this issue. It is caused by FSocketSubsystemSteam::UnregisterConnection being called twice - once after the player leaves the game, and once when it is garbage collec ...
A hard crash can happen when applying auto convex collision to a complex mesh that is below a certain build scale or screen size. The meshes that cause this have higher poly counts and increasing th ...
Declaring a TMap< [type], bool> will fail to compile if it is declared as a UPROPERTY. The error seems to be with the bool because TMap< [type], int8> will compile as a UPROPERTY. ...
Animations on joints with ZXY Rotation Order don't work in 4.10. The attached fbx has an animation that should show the thigh_l joint rotating back and then back to default position. This bug does ...
If the user tries to do a line trace by object for an actor component that has a period in it's name (example "static.mesh") it will not return anything if it is called from a custom event that is s ...
Users are experiencing an issue where the color picker is opening half or more off screen. This is particular bad for users who only have one monitor. It is most prevalent in a UMG Widget BP, but ...
It looks like when reimporting a texture asset into the engine after loading a level, you will be confronted with the File Selection box and not the reimport successful notification. In fact if you ...