If user has HOME env var, Html5 packaging creates .emscripten folder within the location specified by HOME, not the expected intermediate location(like C:\Program Files\Epic Games\4.13\Engine\Interm ...
Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...
Find References does not appear to find used variables that have been copy and pasted from another blueprint. Only the variable that was right clicked and turned into a variable is found ...
Lighting is invalidated with levels that have been duplicated or Saved As. The maps that are created are immediately marked dirty and need to be resaved vs how they were in 4.12.5 where they wouldn' ...
Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...
Editor seems to crash upon launching to a Galaxy Note 4 with the following error: [2016.09.28-15.52.40:824][-7215064]Assertion failed: Assertion failed: [Link Removed] [Line: 1147] May be relate ...
When creating an LOD for a particle system with a ribbon emitter. The ribbon emitter wont change its initial size in the higher level LOD. ...
Exporting an alembic skeletal mesh that has been imported and then exporting it to FBX using the asset actions options will cause a crash. Tested with: Crash - 4.13.0 Binary CL-3106830 Crash - 4.1 ...
When the meta property "MakeEditWidget" is used in conjunction with EditDefaultsOnly, instances of the variable in the level can be edited by selecting the widget and using its transform gizmo. ...
MOBILE PACKAGING WIZARD cannot find maps when the project's path is located in the default path (C:\Users\User.Account\Documents\Unreal Projects) ...