No game net driver exists in a standalone game, so there is currently no code path to forward multicast RPC calls to the demo net driver for recording. ...
Projects crash upon opening with the PixelStreaming plugin enabled. ...
If a Media Player's "On End Reached" event is present in a Level Blueprint, even if it is not being used, packaging the project will fail. An error is thrown and a callstack is given. Please see the ...
When importing layer information to a landscape the engine will freeze and consume all available memory. Unable to test in 4.19 due to provided project being made in 4.20. I have attached a log from ...
When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties. ...
Instanced and skeletal meshes produce an overlap but fail to compute an MTD, resulting in the logging of "OverlapTest says we are overlapping, yet MTD says we're not" in LevelActor.cpp ComponentEncr ...
GPU Mesh emitters will not show up in a packaged project. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 ...
When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs. This issue was reported and tested in 4.19.2 (CL-4033788). This issue ...
No user comments on crash group ...
Attempting to call SetPhysMaterialOverride() in a component's C++ constructor causes the project to crash when opening it in the Editor. ...