Foliage Lightmaps Are Incorrect When Using a Precomputed Lighting Scenario

UE - Graphics Features - Oct 2, 2018

Foliage lightmaps will not match properly to the lighting when using a lighting scenario. They will look normal if you select the Foliage tool but in PIE they will still be incorrect. Working as ex ...

Attempting to build lighting in project crashes editor

UE - LD & Modeling - Terrain - Landscape - May 18, 2016

Attempting to build lighting in user's project crashes editor. Frequency: 3/3 CrashReporter: N/A ...

Baked lighting does not change lighting scenario when changing sublevels at runtime

UE - Graphics Features - Feb 7, 2022

Further detailed description of the issue can be found in the licensee UDN. ...

Lighting is unbuilt after reloading a level that has a actor with static mesh components

UE - Graphics Features - Jan 31, 2017

For a specific level with a simple BP actor that contains multiple static mesh components, lighting gets unbuilt after reloading the level, even when there is no change in the level. "LogStaticMesh ...

Light function materials using WorldPosition do not render correctly to volumetric fog if there is more than one

UE - Graphics Features - Mar 27, 2023

There is a one-line fix for this in a shader file, see their PR on GitHub:https://github.com/EpicGames/UnrealEngine/pull/10251/files ...

Light shaft bloom produces heavy flickering when offscreen

UE - Graphics Features - Dec 18, 2019

See attached video. Happens always in editor, will also happen in standalone game but only if viewport rect has not the full window size. The issue was not present in 4.22. Update 1/22/20:  A ...

Pins inside a function will be orphaned if user changes pin type

UE - Gameplay - Blueprint Editor - Jun 19, 2017

When the user changes the pin type of a linked pin, the pin inside the function will be orphaned. This will result in an ERROR DUPLICATE pin on the function instance. ...

Crash when modifying BP custom event after deleting BP function

UE - Gameplay - Blueprint - Mar 24, 2017

If a BP function contains a Create Event node, deleting the function will cause the editor to crash when modifying any custom event of that BP. Regression: No - same behavior occurs in 4.14.3 Binar ...

Actor Hidden in Game does not take lighting into account any longer

UE - Graphics Features - Jul 13, 2016

Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene. This is a regression of 4.11.2 where this worked but is no longer ...

Stationary Light Overlap View Mode Broken By Forward Renderer

UE - Graphics Features - Apr 13, 2017

The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached. ...