Repro Ratio: 4/4 Regression testing done in //UE5/Release-5.0-EarlyAccess CL-16682836 as this is a new feature to UE5. This issue Also happened in Early Access 2. ...
The list view containing the files operated on by source control is missing a few hooks to refresh its contents, which can result in the view being delayed or inaccurate. ...
From licensee: The height of Nanite rendered landscape does not match the height of non-nanite landscape. The error gets worse if you increase the Z Scale of the landscape actor. Our project rec ...
This is not an issue in Release-5.2. ...
This issue occurs when placing a breakpoint inside a loop in a blueprint's Event Graph or Function Graph. The breakpoint is only triggered once, even though the loop should continue executing. When ...
If an interface is removed from a blueprint and an interface function is transferred to a local function, the interface cannot be re-implemented in the blueprint. ...
A scaled sprite does not appear to consistently maintain its collision for characters near its edges. I'm not certain whether this has anything to do with the character being in a fall state, but th ...
Type changes are not shown as differences in the BP Diff tool. Found on 4.9 by live user (UDN link in additional info URL). ...