TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...
Match3 crashes shortly after being opened on both Android and IOS devices when the experimental blueprints option "Nativized Blueprint Assets" is enabled. Verified that the issue does not occur if ...
https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: LandscapeActor.I ...
This callstack is occurring in 4.17.0 and 4.17.1, and appears to be a continuation of [Link Removed], which was fixed in 4.16.2 with CL 3502786. I'm not re-opening [Link Removed] because there are ...
Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...
We currently do not copy over the Config folder when we are packaging a plugin for inclusion with a packaged game. This is likely because we haven't supported plugin config files in the past, but th ...
Levels Panel "Move To" function will not move level to the desired location. The menu will stay open and do nothing when you try to move it. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 Prev ...
When changing Cloth Skeletal Meshes and Animation Blueprints on a Character it will cause the Engine to crash during PIE. This is a regression from 4.19.2 (CL-4033788) as it was working as expected ...
When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value. This issue was reported and tested in 4.19.2 (CL ...