If a category exists in a blueprint with it's name in "CamelCase" without a space, dragging a variable in the My Blueprint tab into this category causes the Category dropdown in Details tab to produ ...
If a function inside a BlueprintFunctionLibrary class is declared as static, instances of the function node inside blueprints cause the blueprint to not save after a hot reload. This does not affec ...
The new SceneCapture2d feature 'SceneDepth in R' is not rendering the scenes depth in both Perspective and Orthographic projections as expected. The user originally mentioned he was using Orthograp ...
If the user renames a function input, and then adds the function into a graph, the function node will not use the new input name. The user will need to recompile and then add the function back into ...
Denmark (Other countries) Time causes Certs and Provisions to Appear Expired for anywhere between two and twenty four hours after creating. They can temporarily set their computer's time ahead as a ...
Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...
When the Content/Pak file is outside of the Saved Folder, it'll crash with an internationalization error. But when the Content/Pak file is inside of the Saved folder, there is not a crash. ...
Enabling the 'Deprecated' option in a blueprint's Class Settings causes all existing instances of it to be deleting upon loading any levels that contain the blueprint. Found in 4.13.1. Reproduced i ...
When using the Steam Controller in the editor, even if the left joystick is set to be inputting joystick events, it continues to emulate WASD for movement or doesn't take any input at all, depending ...
When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...