GetKnownPerceivedActors doesn't stop calling when specified AISense should be forgotten

UE - AI - Mar 17, 2019

There is a difference in implementation and set of checks that are made in GetKnownPerceivedActors() depending on if you use specific SenseClass or leave it as nullptr (so it will return info for al ...

Adding an entry to arrays within Details Panels automatically collapses expanded entries

UE - Rendering Architecture - Materials - Apr 3, 2019

Adding an element to an array in the Material Editor automatically collapses all expanded elements in the array. I've successfully reproduced this issue with the following nodes:LandscapeGrassOutput ...

Crash using VisualizeTexture command with texture id

UE - Graphics Features - Jul 1, 2019

Crash always occurs when executing Visualize Texture Command with Texture id. Looks like GVisualizeTexture.Mode doesn't affect correctly. Workaround: VisualizeTexturePresent.cpp FVisualizeText ...

Steam API is disabled when playing in Standalone Game

UE - Online - May 11, 2020

The Steam API is disabled when playing a Standalone Game that was started using the Play button. REGRESSION: Yes Worked: 4.24.3 Binary CL-11590231 Broken: 4.25 Binary CL-13261010 I do not see this ...

Default values specified for local BP variables of type DateTime and Timespan don't actually work

UE - Gameplay - Blueprint Runtime - Nov 6, 2020

Have attached examples of this in action, including breakpoints showing the FDateTime::Ticks count as zero. Also showed that this is an issue for the existing GetYear/GetMonth/GetDay methods (and an ...

Input isn't recognized for Shift+F, or just the F key when the Shift key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

This is a regression Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Repr ...

Deploy device not saved in Project Launcher

UE - Editor - Jun 13, 2024

The deploy device selected in project launcher custom profile does not get saved. After restarting the editor, all selections are cleared, and have to be re-selected in the deploy device every time. ...

Distance Fields no longer work with instances when PIE/Simulate

UE - Graphics Features - Apr 20, 2015

When using distance fields with instance meshes from the foliage tool everything works correctly, however, when simulating or PIE the distance fields will be removed. This working correctly in 4.7.5 ...

World Composition Browser sublevels register as edited/needs to be saved when levels browser is closed and reopened

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Sublevels appear dirty when the level browser is closed and re-opened. ...

Altering Player Controller in Gamemode resets upon reloading project

UE - Gameplay - Blueprint - Nov 26, 2014

If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...