Recent change to Material Expression code missing a case for "exp2" function in switch (cpp)

UE - Editor - Open File Formats - Datasmith - Mar 4, 2024

The function "FMaterialDerivativeAutogen::GetFunc1ReturnType(...)" does not have a case for "EFunc1::Exp2". Also found in Release-5.4, CL: 331987674 ...

Lighting behavior is unreliable for translucent lit materials, results are inconsistent depending on the editor camera's FOV and the editor viewport's width/height/aspect

UE - Rendering - Architecture - Oct 27, 2024

When working on the level editor viewport or testing on PIE, the visual appearance of additive/translucent lit materials changes significantly (and abruptly) when varying the camera FOV or the viewp ...

Rotation popping when attaching the negatively scaled hand mesh of a motion controller the child of a box collision component (left hand)

UE - Platform - XR - Mar 7, 2017

The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right h ...

Landscape surface type always return "Default"

UE - Simulation - Physics - Dec 26, 2019

The behavior in this bug is a little odd since it is not present in any project that is upgraded to 4.24.1 (CL-10757647), but only those that are created directly in 4.24.1. The behavior is also a l ...

Textures become darker on BSPs when converted to a Static Mesh using Baked Lighting

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2020

A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting. This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL ...

Shadows render incorrectly on the border of two landscapes

UE - Graphics Tools - Terrain - Landscape - Jan 4, 2023

Regression: Tested in UE5/Release-5.0, issue does not occur so regression is yes This issue appears on whichever side of the first landscape the second landscape is adjacent to. Moving the Directio ...

The LightMixer window is making all scene lights visible once you toggle the visibility of a single light

UE - CAPT - Tools - Jul 31, 2025

The LightMixer window is making all scene lights visible once you toggle a single light as visible. Any light source (except SkyLight) will be turn visible once a single light is made visible using ...

Crash when referencing GearVRController

UE - Gameplay - Blueprint - Jul 10, 2017

SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...

FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...