Seems when an expression output is swizzled (Typically via component mask) we lose the ability to track if the value is constant. This causes the IsPropertyUsed check to fail, potentially falsely ac ...
Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
The following error appears multiple times when compiling the editor on Mac:Undefined symbols for architecture x86_64: "NvClothDestroyFactory(nv::cloth::Factory*)", referenced from: FC ...
Crash occurs launching the editor on Mac. ...
The editor will freeze when adding an element inside of the HTML5 Devices section of Project Settings. When the editor is relaunched, the element that was attempted to be added will be present in ...
Modulated Self Shadow is only ever disabled and enabled for Skeletal Meshes and does not have any effect on Static Meshes. You can use the command r.Shadow.EnableModulatedSelfShadow 1 to enable self ...
"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
Functionality is different between code and bp versions of the puzzle template ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. I ...
Textures that have been padded to Power of Two (using the Power of Two Mode in the Texture Editor) do not render on iOS. In the repro provided, QAGame has a mobile interface that uses 100x100 textu ...