Filter for key value of TMap variable does not work in editor

UE - Editor - Workflow Systems - Feb 2, 2024

In the variable filtering of the Blueprint editor, the key value of the TMap variable is not filtered.  ...

Streaming Virtual Texture UDIN V Offsetting

UE - Editor - Content Pipeline - Import and Export - Jan 31, 2024

UDIN virtual textures appear to have row 0 (U coordinate [0 - 1) swapped to the other side of the texture vertically. ...

[Audio Insights] - Insights continues to display virtual sounds after they have stopped being active

UE - Audio - Audio Insights - Jan 27, 2024

Virtual loops continue to be displayed in Audio Insights even after the sound has stopped being active for certain cases. This also occurs when stopping PIE while a sound is virtual. The sound will ...

FlushPressedKeys doesn't clear EventAccumulators, resulting in stale data

UE - Gameplay - Input - Jan 26, 2024

From the user:  The root of the problem appears to be that KeyState.EventAccumulator still has events stored in the structure for 'LeftAlt'. So, although UPlayerInput::FlushInput is called when the ...

UMG Animation MPC track cannot preview

UE - Editor - UI Systems - UMG - Jan 23, 2024

The reason should be in FMaterialShader::GetParameterCollectionBuffer , Scene is nullptr and cached value GDefaultMaterialParameterCollectionInstances ** doesn't update. ...

The UI layer system in Lyra leaks widgets when changing level

UE - Editor - UI Systems - UMG - Jan 12, 2024

Specular/Anisotropy problems with Nanite Meshes

UE - Rendering Architecture - Jan 11, 2024

Specular highlights can disappear with clearcoat materials, when "Clear Coat Enable Second Normal" is enabled ("r.ClearCoatNormal"). ...