Game does not exit when exited through SteamVR UI

UE - Platform - XR - Oct 13, 2016

Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...

OpenXR Remoting fails to attach actions to remoting session in 4.27

UE - Platform - XR - Jul 13, 2021

Regression from 4.26 where actions fail to bind when remoting in 4.27 Repro: using the Microsoft OpenXR Extensions plugin here:https://github.com/microsoft/Microsoft-OpenXR-Unreal/tree/main/MsftOpe ...

Oculus HMD not registering in shipping build for windows 32 bit

UE - Platform - XR - Feb 18, 2019

Oculus rift does not appear to be used in a shipping build for windows 32 bit. The project appears to default to using Steam VR ...

Warnings (TEnumAsByte is not intended for use with enum) when packaging with Blueprint Nativization method set to Inclusive

UE - Gameplay - Blueprint Compiler - Feb 16, 2017

User gets the warning below after trying to package a new VR template if Blueprint Nativization is set to "Inclusive" Warning: "THelper: Packaging (Windows (64-bit)): xgConsole: c:\program files (x ...

[CrashReport] UE4Editor_Slate!FSlateApplication::GetNavigationDirectionFromAnalog() [slateapplication.cpp:2001]

UE - Editor - UI Systems - Slate - Oct 27, 2017

This is a trending crash coming out of the 4.18 release. A number of the affected projects appear related to VR. User DescriptionsI was trying to use the SteamVR preview for Windows MR headsetI j ...

Vive loses focus when packaging for windows

UE - Platform - XR - Apr 8, 2016

The Project loses focus when entering VR mode in a packaged game when using the VIve ...

Vive: Exiting VRPreview / VREditor mode can cause last stereo image to freeze in HMD

UE - Platform - XR - Apr 8, 2016

This seems to only happen when the editor has focus after closing VRPreview / VR-Editor. If you alt-tab have focus on another program it goes to SteamVR waiting room. ...

GoogleVR layout visible if stereo is off on iOS

UE - Platform - XR - Mar 7, 2018

User reported bug With iOS applications that swap from VR mode to non-stereoscopic mode, GoogleVR overlay remains on screen. This does not occur on Android devices. ...

Thumbstick Values Resetting with Oculus Rift through SteamVR

UE - Platform - XR - Oct 11, 2018

Thumbstick values reset once max value is reached. Tested with Rift WMR Plugin off - Works normally Oculus Plugin off (Running through Steam VR) - Only X values reset. Confirmed in Packaged proj ...

Haptic Feedback doesn't work on DualSense devices (and never has)

UE - Gameplay - Input - Nov 7, 2023

The haptic feedback stuff is meant for VR devices, and has never worked with DualSense or any other console (afaik) that isn't a VR device. We technically could support this, but it would just be ...