Auto-weld is Enabled even if the blueprint component is set to Simulate. This only effects blueprint, static mesh actors in the world still disable Auto-weld if set to Simulate. This is a Regressio ...
This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...
Project fails to package for Android if a blueprint has a variable that sets itself on construct. ...
The tracking for objects that are attached to a Motion Controller appear to be offset when the pawn is moving. The object appears to become offset and appears to orbit around its original position. ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...
When a hot reload is preformed, the CDO is not properly cleared. This causes a copy of the class to be generated with both the original and copy triggering calls. Workaround: Preforming an additio ...
Changing IsTickableInEditor to false does not prevent an object from ticking while in editor mode. ...
A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...
When FLinearColor is used inside slate code, the third vector value is ignored. This causes FLinearColor(1,1,1) to produce the same color as FLinearColor(1,1,0). This also causes FLinearColor::Blu ...
When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...