UDestructibleComponent::ApplyDamage doesn't affect root chunk if the mesh doesn't fracture.

UE - Simulation - Physics - Destruction - May 6, 2016

ApplyDamage calls through to applyDamage on the apex actor, which takes the impulse and applies it to any fractured chunks. If however not enough damage is done to the component to fracture it, no i ...

When a blueprint in derived from an existing widget the user no longer has access to the designer tab

UE - Editor - UI Systems - Jun 16, 2015

If a user derives a blueprint from an existing widget that derived blueprint will no longer have access to the designer tab. ...

Blueprint debug flow not shown for events triggered from FTicker

UE - Gameplay - Blueprint Editor - Mar 3, 2016

FTicker delegates don't invoke Blueprint wire highlighting when debugging in the editor. ...

UBT reporting VS2012 as an unsupported compiler even when UAT was passed -NoCompile

UE - Foundation - Core - Jan 19, 2015

The editor will pass UAT the -NoCompile flag when building a Blueprint only project, however UBT has been changed to throw an exception if it detects VS2012 as the only available compiler (UEBuildWi ...

PhysX Crash when Spawning Destructible Meshes at Runtime

UE - Simulation - Physics - Jul 17, 2015

I was only able to reproduce this issue after receiving the user's project. The project he provided crashes when I follow his directions, but after looking at the blueprints involved in the crash r ...

Crash in ReflectionCaptureComponent::ReadbackFromGPUAndSaveDerivedData()

UE - Graphics Features - Dec 15, 2015

See UDN. Crash during autosave. ...

[CrashReport] UE4Editor_XAudio2!FXAudio2SoundSource::PrepareForInitialization() [xaudio2source.cpp:517]

UE - Audio - Jun 24, 2016

joseph.w - attempting to PIE in advanced vehicle blueprint templateCrash when selecting pie ...

D3D12 uses a lot more memory than D3D11

UE - Graphics Features - Nov 4, 2015

We’re aware of some extra memory usage in the DX12, but 100% more is more than we’ve seen! I think it’s multiple sources that is causing the increase in usage but not all are known. For example, I’v ...

FSocketSubsystemWindows::TranslateErrorCode asserts on ERROR_FILE_NOT_FOUND

UE - Networking - Nov 12, 2015

Even though it's undocumented, Windows can reportedly return ERROR_FILE_NOT_FOUND from WSAErrorCode. We should handle this case, see additional info URL. ...

CharacterMovementComponent::ApplyRepulsionForce uses the BodyIndex incorrectly as a bone index

UE - Simulation - Physics - Oct 5, 2015

The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...