ApplyDamage calls through to applyDamage on the apex actor, which takes the impulse and applies it to any fractured chunks. If however not enough damage is done to the component to fracture it, no i ...
If a user derives a blueprint from an existing widget that derived blueprint will no longer have access to the designer tab. ...
FTicker delegates don't invoke Blueprint wire highlighting when debugging in the editor. ...
The editor will pass UAT the -NoCompile flag when building a Blueprint only project, however UBT has been changed to throw an exception if it detects VS2012 as the only available compiler (UEBuildWi ...
I was only able to reproduce this issue after receiving the user's project. The project he provided crashes when I follow his directions, but after looking at the blueprints involved in the crash r ...
See UDN. Crash during autosave. ...
joseph.w - attempting to PIE in advanced vehicle blueprint templateCrash when selecting pie ...
We’re aware of some extra memory usage in the DX12, but 100% more is more than we’ve seen! I think it’s multiple sources that is causing the increase in usage but not all are known. For example, I’v ...
Even though it's undocumented, Windows can reportedly return ERROR_FILE_NOT_FOUND from WSAErrorCode. We should handle this case, see additional info URL. ...
The code to extract the FBodyInstance from the overlapping component is incorrectly interpreting the Overlap.BodyIndex as a BoneIndex. This results in incorrect bodies getting the force applied, as ...